Cel Lighting Shader for URP with support for additional lights and shadows. Made in the Unity Shader Graph with some additional custom functions.
The lighting is based on a gradient texture which can be changed according to user preference. Took a while to get the shadows working for both the main light and additional lights, but it was worth the visual result :) my next goal would be moving all of it to HLSL and adding support for proper outlines since they can§t really be achieved by using the URP standard shader as a base.
The props and scenes used for the showcase are from RPG Poly Pack (Lite) downloaded from the Unity Asset Store.
Directional light + Spec + Shadows
Multiple Light Showcase
Test on objects